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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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LEVELS
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L0101.LDF
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Text File
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1998-07-24
|
7KB
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287 lines
;------------------------------------------------------------
; created: Steffen Priebus
; designed am: 08.07.1998
; last changes: 24.07.1998
;------------------------------------------------------------
begin_level
set = 3
sky = objects/x7.base
slot0 = palette/standard.pal
slot1 = palette/red.pal
slot2 = palette/blau.pal
slot3 = palette/gruen.pal
slot4 = palette/inverse.pal
slot5 = palette/invdark.pal
slot6 = palette/sw.pal
slot7 = palette/invtuerk.pal
title_default = VIRGIN_STEEL
ambiencetrack = 4_00_10000
event_loop = 3
end
begin_mbmap
name = demo1.iff
end
begin_gate
sec_x = 3
sec_y = 7
closed_bp = 5
opened_bp = 6
target_level = 2 ; Demo 2
keysec_x = 5
keysec_y = 8
end
begin_robo
owner = 1
vehicle = 56
pos_x = 7763
pos_y = -330
pos_z = -6150
energy = 500000
viewangle = 25
end
begin_robo
owner = 6
vehicle = 59
pos_x = 3113
pos_y = -130
pos_z = -7613
energy = 300000
con_budget = 80
con_delay = 85000
def_budget = 20
def_delay = 80000
rec_budget = 80
rec_delay = 40000
rob_budget = 0
rob_delay = 0
pow_budget = 0
pow_delay = 0
rad_budget = 0
rad_delay = 0
saf_budget = 0
saf_delay = 0
cpl_budget = 10
cpl_delay = 340000
end
begin_squad
owner = 1
vehicle = 16
num = 2
pos_x = 8850
pos_z = -4125
end
begin_squad
owner = 1
vehicle = 16
num = 1
pos_x = 7519
pos_z = -5850
end
begin_squad
owner = 1
vehicle = 16
num = 2
pos_x = 7763
pos_z = -5625
end
begin_squad
owner = 1
vehicle = 16
num = 3
pos_x = 7650
pos_z = -6882
end
begin_squad
owner = 1
vehicle = 16
num = 2
pos_x = 8606
pos_z = -6150
end
begin_squad
owner = 6
vehicle = 24
num = 2
pos_x = 6563
pos_z = -3000
useable
end
begin_squad
owner = 6
vehicle = 24
num = 2
pos_x = 6731
pos_z = -3890
useable
end
begin_squad
owner = 6
vehicle = 24
num = 1
pos_x = 8850
pos_z = -9975
useable
end
begin_squad
owner = 6
vehicle = 24
num = 3
pos_x = 1988
pos_z = -9188
useable
end
begin_squad
owner = 6
vehicle = 24
num = 2
pos_x = 3788
pos_z = -5588
useable
end
begin_squad
owner = 6
vehicle = 24
num = 2
pos_x = 2963
pos_z = -3225
useable
end
begin_squad
owner = 6
vehicle = 26
num = 1
pos_x = 3975
pos_z = -5363
useable
end
begin_squad
owner = 6
vehicle = 24
num = 2
pos_x = 9188
pos_z = -8963
end
begin_squad
owner = 6
vehicle = 26
num = 1
pos_x = 4050
pos_z = -7838
end
begin_squad
owner = 6
vehicle = 24
num = 3
pos_x = 7950
pos_z = -1763
end
include data:scripts/startup2.scr
modify_vehicle 56 ; User Robo
shield = 5
end
modify_weapon 83 ; Waffe Kleiner Kyterneser Robo
energy = 3000
shot_time = 1900
end
modify_vehicle 59 ; Bernd Shield vom Kleinen Kyterneser runter
shield = 35 ; Original 40
end
begin_enable 1
vehicle = 16 ; Fox
end
begin_enable 6
vehicle = 24 ; Ghargoil
vehicle = 29 ; Ormu
end
begin_gem
sec_x = 5
sec_y = 2
building = 4
type = 3
begin_action
modify_vehicle 6
enable = 1
end
end_action
mb_status = unknown
end
begin_gem
sec_x = 2
sec_y = 6
building = 50
type = 3
begin_action
modify_vehicle 9
enable = 1
end
end_action
mb_status = unknown
end
begin_maps
; ------------------------------------------
;--- machine generated map dumps, go away ---
; ------------------------------------------
typ_map =
10 10
f8 fc fc fc fc fc fc fc fc f9
ff 27 24 1f 26 b2 14 ad 4d fd
ff b2 13 ae 23 64 1c b4 ae fd
ff 06 0f b4 13 b8 ba b8 ab fd
ff ac 11 b6 20 1b 06 18 4b fd
ff 25 18 07 1c 4d b4 ba ae fd
ff 24 66 97 4c 17 b4 b8 b6 fd
ff 23 af ca ae 23 07 c9 08 fd
ff 22 ac b7 b1 28 ac 11 ab fd
fb fe fe fe fe fe fe fe fe fa
own_map =
10 10
01 01 01 01 01 01 01 01 01 01
01 06 06 06 06 06 06 01 01 01
01 06 06 06 06 06 01 01 01 01
01 06 06 06 06 06 01 01 01 01
01 06 06 06 01 01 01 01 01 01
01 06 06 06 01 01 01 01 01 01
01 06 06 06 01 01 01 01 01 01
01 06 06 06 06 01 06 06 01 01
01 06 06 06 06 00 06 06 01 01
01 01 01 01 01 01 01 01 01 01
hgt_map =
10 10
80 80 7f 81 80 7f 7f 80 7f 7f
80 80 7f 81 80 7f 7f 80 7f 7f
7f 7f 7f 7e 7f 7e 7f 7e 7f 7f
7f 7f 80 7f 7e 80 7f 7e 80 80
80 80 7f 7e 7f 80 7f 7f 7f 7f
7f 7f 7e 7f 7f 7e 7f 7f 7f 7f
80 80 7e 80 7e 7f 7e 7f 80 80
7f 7f 80 81 80 80 7f 7f 80 80
7f 7f 7f 7f 80 80 81 7f 80 80
7f 7f 7f 7f 80 80 81 7f 80 80
blg_map =
10 10
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 04 00 00 00 00
00 00 34 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 32 00 00 00 00 00 00 00
00 00 00 05 00 00 00 01 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
; ------------------------
;--- map dumps end here ---
; ------------------------
end